Many guilds also explicitly require their members to barter fairly. Thus, if you can produce goods of a higher age and then exchange them for goods of the previous age, you are using your building space more efficiently. This is based on the fact that twice as many coins and supplies are needed to produce them. If one trades goods of the next higher age, an exchange ratio of 1:2 is considered appropriate. In the lowest ages up to and including the late Middle Ages, there are actually no better or worse goods. If the offer is not accepted within a week or if you break off the trade, you get the offered goods back. Since the other players must also exchange all goods that they have not produced themselves, you should be able to find an exchange partner. If you do not immediately find a suitable trade offer in the market, then simply set your own offer. In the app, you can automate this fair trade by using checkmarks. When trading goods of the same age, an exchange ratio of 1:1 is considered fair trade. Therefore, it makes sense to keep an eye out for suitable trade offers while guild hopping.Ī trade ratio can be entered in the market. This fee is waived when trading within your own guild. This is deliberately designed in the game so that players play together and not just side by side.įor each successfully completed trade, the buyer pays a fee of one Forge Point in the market. ![]() It would be a waste to produce goods for which we have not found any resources on the province map.Īll other goods have to be exchanged at the market. We produce two goods of the Bronze Age and so far one good of the Iron Age.Ī second Iron Age good will be added as soon as we have unlocked the corresponding deposit on the province map. Today, in part ten, we will be taking a look at the Market and Ruug! Welcome to our tenth installment of our Forge of Empires Starting Guides.
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